In the Game Boy Color and Game Boy Advance versions, which allowed the player to save their progress at any time in the game, her role was altered into that of a manager of challenges and dancing mini-games. She first appeared in Donkey Kong Country for the Super Nintendo Entertainment System and allowed the player to save their game. She appears to be very tall, much taller than Donkey Kong. She was the first female character that appeared throughout the Donkey Kong series, although Dixie Kong was the first playable female character who first appeared in Donkey Kong Country 2: Diddy's Kong Quest. However, she'd sometimes be a bit of a tease with Donkey Kong, cancelling dates on a whim, though she'd share tender, loving moments with him. She wanted to buy her workplace, the Barrel Factory.
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The Donkey Kong Country animated series portrayed her with a tomboyish, impatient, short-tempered, and stubborn personality as fiery as her red hair. Apart from that, Candy Kong is fairly mysterious.
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The bulk of her personality and character development is explained in the German manual for Donkey Kong 64. In fact, her musical talent is exceptional. To always keep her figure, Candy not only wears gloves and sneakers, she engages in a large amount of regular fitness regimes, challenges, dancing, and also loves music (shown with her headphones around her head and her walkman/cassette player on her shorts) as well as playing instruments. She says in her opinion, Donkey Kong is currently not ready for marriage. She loves Donkey Kong, as she helps him on his many quests. One of her dreams (as she is Tiny Kong's role-model) is to be a supermodel which Candy eventually did become.Ĭandy Kong is seen, by not only the Kongs, but also the Kremlings, as one of the most beautiful beings alive, while she is flirtatious she uses double meanings in words to flaunt herself, Candy strategically uses these traits to her advantage getting her whatever she wants.
![donkey kong country show donkey kong country show](https://i.ytimg.com/vi/vCHCSO9Zw7A/maxresdefault.jpg)
She's been shown to be an enthusiast in music, challenges, dancing, and fitness. She is Donkey Kong's very attractive, blonde (or red haired) girlfriend and childhood sweetheart, and has been a minor ally to him and the Kong Family numerous times in his adventures by saving their progress. Candy ran the Save Points in the original DKC before Wrinkly opened the doors of Kong Kollege to the public, leaving her to return to far more worthwile pasttimes like shopping and all-day sunbathing" - DKC Trilogy Cast List Candy KongĬandy Kong when she was in DK: Jungle Climber.ĭonkey Kong (boyfriend and childhood sweetheart)ĭonkey Kong Country 2: Diddy's Kong Quest (GBA)ĭonkey Kong Country 3: Dixie Kong's Double Trouble! (GBA)Ĭandy Kong is a female humanoid Kong from the Donkey Kong series, created by Rare and owned by Nintendo. But she does have a great deal of affection for DK and his whole family, particularly Diddy and even, on occasion, miserable old Cranky who no doubt has some choice comments to make about her dress sense when she's not around. Loads of cherished memories revolve around social video gaming: grinding away entering roster names in NCAA Football games (pre-Name, Image, Likeness) so that we could spend even more hours building schools into digital powerhouses, wildly celebrating finally defeating IG-88 in Shadows of the Empire with "Eve of Destruction" blaring on the stereo after hours of failure in a friend's bedroom, dorm room Super Smash Brothers fracases, etc." DK's sweetheart since early ape childhood and possible future wife - though Candy takes this undying adoration in her stride, hoping he'll overcome his endless enthusiasm for adventure and general lack of table manners before even attempting to settle down. But I never found that to be the case, even in the age before online multiplayer gaming was the norm.
![donkey kong country show donkey kong country show](https://www.nintendoworldreport.com/media/33300/4/6.jpg)
Gaming was for shut-ins who didn't go outside, a solitary aspect that stunted social interaction and development. Growing up, the stereotypes about video games were often isolationist.
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That cold December morning, this wonderful gift opened the world of video gaming to me. It turns out the SNES would amass one of the greatest libraries in video gaming history, and it was a joy to grow up smashing goombas with Mario, mountain climbing with Mickey, beating up Foot Soldiers in Teenage Mutant Ninja Turtles: Turtles in Time, exploring the epic RPG worlds of Chrono Trigger, Earthbound, Super Mario RPG, and The Legend of Zelda: A Link to the Past, powering up in Mega Man X games, smashing barrels in the Donkey Kong Country franchise, or even just swatting flies in the Mario Paint minigames. But for me it was pure low-def, 16-bit gaming bliss.
![donkey kong country show donkey kong country show](https://img.reelgood.com/content/show/97d43326-cdb3-4772-a271-b8fca29d8bb1/79d7cf9b-1ee5-43fe-bb71-904e931f3ba0/65e26c31-d2d8-4648-bdb7-c616205ce5d9/screenshot-400.jpg)
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I remember rushing downstairs to hook up the system in our basement to set up the console on a TV so small that Gen-Z kids would think it was a comedic prop.